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Posted by2 years ago
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Hi.
I'm not sure what the rules are in regards to self-promotion, but I figured this would be the place to share this. So, as the title says, I wrote (what I feel is, at any rate) a comprehensive noob's guide to modding Bloodlines. It's typically geared towards someone who's never played the game before or is unsure about the modding community at large.
Check it out here: http://www.thezeroreview.com/feature/the-official-tzr-vampire-the-masquerade-bloodlines-modding-guide/
I'm open to any comment and criticism. Thanks a bunch!
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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Vampire: The Masquerade -- Bloodlines for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
Easy Armor Upgrade[edit]Vampire The Masquerade Bloodlines Companion Mod
After receiving the second suit of armor, head to your apartment. Equip the new suit of armor, drop the armor (while equipped) into a box. Close the box, then open it and grab the armor from the box again. If done properly, the statistics attached to the armor will increase. Do this over and over again for extremely powerful armor. Unfortunately, if done, your dexterity will be decreased.
Regain Humanity[edit]
At The Asylumin Santa Monica, you can dance with the other vampires and ghouls. After 5 or 10 minutes, your humanity will regenerate a point. This works great if you stole the money at the art gallery.
Cheat List[edit]
Start the game with the '-console 1' command line parameter. Press [~] (tilde) while playing and type any of the following codes. Note: Commands will auto-complete while you type them. Type any letter and you can scroll up and down with the cursor keys to see the various available console commands.
Vampire The Masquerade Patch
Glitch: Infinite Stats[edit]
Once you select your vampire type (base) there are set stat points that you can use. Once you distributethem go back to the base selection. Windows 7 ultimate keys 64 bit. Select the same base as before. Make sure that you dont click onanother base (it resets the character's stats). When you goback to the stat distribution page your characterhas his stats that you've left.
On top of that you can add the ones that they give you for picking that base. You don't need to worry about having extra points leveling up your character in the creation screen using the glitch in the creation screen, once you have all of your attributes and disciplines maxed out, if you have extra points left to spend, simply hit the auto distribute button, and it spends the points, regardless of everything being maxed out already.
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Discussion in 'RPG News & Content' started by DarkUnderlord, Feb 26, 2009.
Page 1 of 2
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They say the definition of madness is repeatedly trying the same thing and expecting different results. But hey, the Malkavians of Vampire: The Masquerade â Bloodlines have lucked into stranger things, so I figure thereâs at least a chance that one day Iâll fire it up and find a whole new adventure waiting. Today was not that day. Tomorrow isnât looking too likely. Yet still it feels like itâs our best chance, until someone else finally figures out that urban fantasy is a painfully untapped genre for RPG awesomeness. (Looking at you, Hairbrained Schemes. Still time to ditch that boring Battletech license!*)
Still, while waiting for Shadowrun: Hong Kong this week, I felt that urge to head back to Santa Monica and check out some old haunts. The timing seemed fitting, especially with the launch of a new version of the Clan Quest mod the other week â one of several projects attempting to keep Bloodlines healthy over ten years after launch.
(* Battletech license may or may not be boring. But does it have vampires? No!)
Iâve dabbled with most of the Bloodlines mods at some point, though none of them have ever caught my fancy. I know, that sounds very dismissive. I donât mean it to be, promise. Modding is hard enough when not working on a game barely held together with sticky-tape, and fans have done a fine job of gluing it back together and bolting extra bits on around the side. Wespâs unofficial patch especially is basically mandatory if youâre going to play the regular game. The Companion Mod offered a good taste of the vampire as puppet-master rather than murder machine. And of course, who could turn down the option to represent Clan Chocula, the bloodline you can Count on.
For the most part though, the mods are focused on polishing mechanics that were never going to be that great, adding a few features here and there, and otherwise primarily doing touch-up duty rather than creating whole new after-dark adventures in Bloodlinesâ style. Theyâve been promised, but rarely actually shown up. Antitribu for instance adds the ability to play as the Sabbat clans and adds a whole load of disciplines to that effect, but its new questline from their perspective is still nowhere to be seen. The whole mod changed hands at the start of last month, so Iâm honestly not exactly holding my breath. Elsewhere, The Final Nights claims to be so different from the game as to not warrant keeping the Bloodlines name, but suffice it to say thatâs⦠ah⦠stretching the truth a little. Specifically, think âorbital bungee cordâ.
Clan Quest is the best of the content mods Iâve played. Now, to be sure, that actual contentâs been around for years now, but the update is still worthwhile due to its dependencies on other mods. This new version means an update to the Unofficial Patch and Camarilla Edition that it builds on, and being a bit pickier about additions to the base game. You canât beat up the werewolf any more for instance, again having to either escape or trap it, because that goes against the point of the encounter. Likewise, a fairly half-assed tweak that allows the player to work with the Sabbat at the end of the game has just been cut, leaving the ending as it was. The mod also doesnât go crazy with alternate character skins and fan posters and swapping out music in the clubs and all of that stuff. The installer offers a few options to turn on and off as you want, but generally keeps things trim and as the original designers intended.
The meat of the mod is its new quests â one for each of the clans. In theory, itâs quite cool that theyâre scattered throughout the game and appear at suitable points, though in practice I wouldnât have minded them being accessible from very early on (say, arriving in Downtown) or having a quick skip option. Great as Bloodlines is, thatâs a loooooooooot of replaying for the sake of a single new quest. The Tremere quest for instance isnât available until after dealing with the Gargoyle in Hollywood, while the Ventrue quest comes after Groutâs hellish mansion. Itâs possible to use the console, cheat and jump straight to the relevant maps, but that doesnât necessarily mean the right triggers will fire or the appropriate flags will be set. (He said, having tried.)
Still, get to them and thereâs a decent chunk of new content and voice-acting, including for existing characters like Jeanette/Therese. Of the bits Iâve seen, I like those the most. One of Bloodlinesâ biggest missed opportunities was only giving most of its characters the one thing to actually do, and expanding this helps add a sense of life going on outside your specific hub. The mod also adds a few extra bits outside of its remit to discover while playing, like a robbery at the Hollywood Red Spot, and a quest for evil players where you can work with the CDC to spread poison in the water supply. Do have subtitles switched on before talking to the NPC though, just outside Venture Tower, because heâs absolutely incoherent without them. Also handy is that while you can find these things while playing, thereâs a walkthrough that tells you where each of them kicks off and what point in the story you have to be to get started.
(As a general note here, I wish all mods would offer something similar and be so upfront. Outright walkthroughs are perhaps a bit much, and Iâd rather have played Clan Quests new stuff with just a casual pointer, but it gets amazingly frustrating to know that something has been added somewhere in a huge game⦠probablyâ¦)
While most of the mod projects are still ticking on, it seems unlikely that Vampire: Bloodlines will ever get its all-changing Nameless Mod or similar that picks up where Troika left off and the rest of the industry remains frustratingly uninterested in following. Itâs a testament to the the game though that the lack of that continuation is so frustrating, especially in the wake of firing it back up and being reminded that, oh yeah, while the characters and dialogue and mood are great, goddamn that combat and those sewers and the bits after Hollywood.
I remember being at Eve FanFest a couple of years ago when they showed off footage from the now-cancelled MMO version, and as much as World of Darkness looked nice, just about everyone I spoke to agreed that the best thing in its favour was its use of Bloodlinesâ music and what that said about the experience and atmosphere that CCP had in mind. It might have been great, it might have been the worst game ever, but Iâm still sorry that we never got to find out. And sorrier that the only thing CCP has done with the license on PC since then is shut down the attempted Bloodlines remake Project Vaulderie. Cue a sigh. So much time wasted on Dust 514 that could have been spent making something people wanted to play.
But, anyway. In a year where so many classic RPGs have taken another turn in the spotlight, it seems appropriate to use a brief moment of quiet to head back and remember why Bloodlines remains so beloved. Its tech is aged, its maps are simple, its combat is rancid and you would have to pay me to play the Warrens again â and not just a little money â but behind it all is a real gem of a game that still has much to teach. Even the most advanced mods may not build on it enough to make it a whole new experience now, but theyâre at least a pretty good reason to go back to find a few new surprises or twists, and relive at least a few cool bits you probably forgot.
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