Siege

It is a great shame that the objective based multiplayer modes in M&B: Warband are so unpopular but the reason is not difficult to fathom. The maps are not balanced and it makes modes like Siege a bit of a nightmare. The basic idea is to take it in turns to Attack and then Defend a castle. The attacking force has a time limit to seize the castle and in general it is a little too easy for the defenders. It is tactically quite a fun mode. The ability to either raise ladders or rush the gate to lower the enemy flag is also great.

Conquest

In this mode you generally have a more open battlefield and the objective is to capture and hold a number of points marked by flags that you must raise. If you manage to capture them all, then the enemy can’t spawn in and you’ve won the round. Each team starts with points and when they hit zero they’ve lost. The scattered capture points don’t make for the best gameplay and this is probably my least favourite mode.

Capture the Flag

As you’d expect this is a team based mode where the objective is to capture your opponent’s flag. The teams have a base with a flag each and you have to capture the enemy flag and carry it back to your base to score. The problem with this is balancing again and often one of the positions is easier to defend than the other which gives one team an advantage. If you get killed while carrying the flag the enemy only has to touch it and it will return to their base. For obvious reasons you can’t capture the flag while on horseback.

Fight & Destroy

This is an odd multiplayer mode where one team defends a couple of pieces of siege equipment (catapult and trebuchet) and the other team tries to smash them up. It takes ages to smash them up by hacking away and it isn’t a great deal of fun. You get a point for smashing something up and the defenders get a point for anything that survives. You can also win by just killing all the opponents because there is no respawning in this mode.

Battle

This is my favourite mode and it quite simply pitches two opposing forces against each other in a bloody battle to the death. What makes it more fun and more exciting than the other modes is the fact that you don’t respawn. If you are felled during battle then you are relegated to spectator. This is like a medieval version of Counter Strike and with good players it is action packed and addictive. The game can only be won by exterminating the enemy force completely.

Mount and blade warband rhodok

Team Deathmatch

If you don’t like to sit out any of the action then you might prefer this mode to Battle. It is a fight between two opposing forces but this time if you die you will respawn (the respawn time is a server setting). The winning team is the one with the most points (kills) when the time runs out or the first team to reach a point target.

Deathmatch

The simplest of all the multiplayer modes is a chaotic free for all in which you must kill everyone else. If the map is too open or you spawn out in the field then you’ll be at the mercy of cavalry and archer units. This mode is too messy to be much fun and perhaps partly for that reason many servers have introduced their own rules about duelling. This reduces Deathmatch to a series of one on one duels where you introduce yourself by doing an overhead block and if the opponent accepts the challenge you fight to the death. There’s always a risk you’ll get stabbed in the back though and even though players will get kicked for breaking rules it can’t really be stopped from happening in the first place.

That’s it for the multiplayer guide. If you have any questions or comments post away.

This post is part of the series: Mount & Blade: Warband Guide

A five part guide to the new Mount & Blade: Warband.
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The Rhodoks are an unusual faction; like the Nords the Rhodoks have no cavalry, only infantry and crossbowmen. Their spearmen have a combat advantage against cavalry but are only moderately useful against other infantry. Their crossbowmen are one of the best lines of ranged attackers in the game.

Tactics[edit]

Rhodok infantry specialize in using the spear and are better with it than anyone else who uses it. This is initially a tradeoff as they are better used against cavalry than unmounted troops, but they become more adaptable with upgrades, and the Rhodok Sergeant is second only to the Nords as the best infantry overall. Rhodok infantry are extremely tough, with high HP from their Ironflesh skill and large shields for strong defense. They are excellent at standing against enemy attacks.
The Rhodok Sharpshooter is the best crossbowman in the game. Their good accuracy and high damage against even heavily armored targets (from using the best crossbow and best bolts available) make them extremely effective in picking off enemies during castle sieges. They are also unusually effective in defending themselves in melee, and carry a shield and have high health despite being a ranged unit. However, they are slow, and their use of a crossbow doesn't help that. Ine ccie security v5 technologies: asa firewall kit. While still very effective in open battle, sieges play to their strengths more.

Mount And Blade War Band Wiki

Rhodok cavalry is exclusive to Warband's custom battle and multiplayer modes.

Against infantry[edit]

The individual Rhodok infantryman is a poor fighter; however, a large band of them in tight formation is a different story altogether. Though it may be preferable to have your crossbowmen bombard the enemy to kingdom come, if you need to engage in melee, have your Rhodok infantry advance as a large mass, where the reach of their spears can cover each others backs and deliver pointy death to their enemies.

Against cavalry[edit]

Mount And Blade Warband Vaegir

Mount and blade warband rhodok rebels
If you have a mixed array of Rhodok troops, then the best thing to do is to order your infantry ahead of your crossbowmen (this works much better on a hill), and as the cavalry approaches, they will be knocked down by the heavy fire of crossbow bolts. Meanwhile, your Rhodok infantry will have a very good chance in taking down the now unmounted riders without a problem, unless of course you are fighting a bunch of hired blades with only a handful of spearmen.

Against archers[edit]

Archers are the bane of infantry and should be dealt with quickly. If engaging archers on flat ground, have your crossbowmen (along with any fodder, such as recruits or regular spearmen - there's waste in putting a sharpshooter somewhere to die where a fresh recruit will draw fire just as well..) spread out and charge in. They will advance from the front and provide covering fire whilst drawing the barrage from the enemy archers.
Have your spearmen and sergeants pack themselves in a tight formation and move from the sides to outflank the archers either from the sides or the rear.
If engaging archers on uneven and mountainous terrain, the best thing to do is to lure them to you. Bowmen may fire faster but this also means they run out of ammunition quicker. Have your troops hide in a sheltered location and ride out to distract and draw their fire. Once their ammunition is used up they should make easy prey for your men.

Against ranged horsemen[edit]

If your army is heavy with crossbowmen, mainly trained crossbowmen and sharpshooters your best bet is to get to high ground, ranged horsemen are not quite as accurate as your ranged units and you therefore will have a good kill to death ratio, standing on top of hills also make your soldiers naturally harder to hit. Steep hills also do very well in limiting the enemy's movement speed which against your slow infantry is their biggest advantage.
If your forces consist mainly of melee infantry units your best bet is to try to station them on high ground or in a river, since most of your infantry will have access to the board shield. This makes them (except sergeants, who frequently spawn with two-handed weapons) almost impervious to frontal archery assaults, so your best bet is to wait until the enemy run out of arrows, after which they will be forced to attack your shield wall one after another, making for easy kills.

Against mixed forces[edit]

Use the set up as listed for cavalry, then ride out with heavy armor and a lance in tow once the enemy mass is in firing range of your crossbow men. Then harass their ranged units, or simply make their infantry turn around for a brief moment leaving their backs exposed to bolt fire. It works extremely well on the Nords who pack axes, and are much stronger than your infantry.
The key to this strategy is breaking up the mass of the attacking force, lessening the stress when they hit the shield/spear wall. If you find yourself chased by cavalry, run them into the shield wall, or trap them by having the chosen infantry 'spread out' a few times, then 'close up/charge' as you pass through (catching the cavalry in small pockets) – if you're faster than them, it's not a hard feat – then continue to distract/kill their ranged units and stragglers. Never charge the main mass directly, just lightly flank them to force them to face you and break off from the main charge.
If you charge the ground unit mass directly, you can at times get stuck or slowdown enough that they will get free shots on you and your horse. In cases of cavalry, skim the sides of them or aim for a spot which will allow for a head-on meeting with your lance, but not result in you coming to a dead stop on a horse.

Units[edit]

UnitUpgraded From..LvlUpgWageHPStrAglIntCha1 Hand2 HandP-ArmsArcheryX-BowsThrow
TribesmanMountain Bandit4401457544555555555555
SpearmanTribesman9102477544808080808080
CrossbowmanTribesman10103497544858585858585
Trained SpearmanSpearman14205557544105105105105105105
Trained CrossbowmanCrossbowman152064675449090909010590
Veteran SpearmanTrained Spearman19409587544115115130115115115
Veteran CrossbowmanTrained Crossbowman204010497544100100100100120100
SergeantVeteran Spearman248015607544130115155115115115
SharpshooterVeteran Crossbowman2580156114544110110110100140100
(Attributes given are base stats only, actual in-game attributes will be randomly higher by an amount dependent on the troop's level.)

Mount And Blade War Band Rhodok Flag

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