Skills
There are a variety of skills that the player can build up in the game. You can view your skills on the Character page. Each of the 24 skills is classified into a category based on which of the 4 attributes (Strength, Agility, Intelligence, and Charisma) the skill is dependent on. Every three points that you have in an attribute increases the maximum number of points you can invest in a skill that is based on that attribute. For example, having 12 attribute points in Agility allows for a maximum of 4 points in skills like Weapon Master, Riding, and Athletics.
Skills can also be classified as either a personal, individual, or leader skill. Personal skills (like ironflesh and tactics) effect the stats of an individual character. Party skills (like Wound Treatment, Path-Finding, and Looting) effect how your party functions after battles and on the map. The level of the party skill is determined to be the highest level among the members of the party. However, if the player character has the highest party level Leader skills effect the party, but only the skill level of the party leader is taken into account.
The three ways that players can gain skill points are by leveling up, increasing the intelligence attribute, and reading skill books. Both leveling up and increasing the Intelligence attribute increase the number of skill points you can spend by 1. Reading a skill book increases the level of a specific skill by one point.
Here is a list of the skills and how they affect your character:
Strength
- Ironflesh: Each point to this skill increases hit points by +2 (Personal Skill).
- Power Strike: Each point to this skill increases melee damage by 8% (Personal Skill).
- Power Throw: Each point to this skill increases throwing damage by 10% (Personal Skill).
- Power Draw: Lets the character use more powerful bows. Each point to this skill (up to 4 plus the power-draw requirement of the bow) increases bow damage by 14% (Personal Skill).
Agility
- Weapon Master: Makes it easier to learn weapon proficiencies and increases maximum level of weapon proficiencies. Starting at 60 with 0 skill points in weapon master, the maximum value for proficiencies increases by 40 points for each skill point (Personal Skill).
- Shield: Decreases damage taken by shield (8% per level) and increases block speed and coverage (Personal Skill).
- Athletics: Increases movement speed (Personal Skill).
- Riding: Each level allows the player to ride horses of higher difficulty. This skill also increases mounted speed and maneuverability (Personal Skill).
- Horse Archery: Reduces damage and accuracy penalties for archery and throwing on horseback (Personal Skill).
Intelligence
- Looting: Increases the amount of loot gathered (by 10% for each level) after successful battles (Party Skill).
- Trainer: Every day, each hero (player or companion) with this skill increases the experience of every other party member with a lower level. Experience gained goes as {0, 4, 10, 16, 23, 30, 38, 46, 55, 65, 80} (Personal Skill).
- Tracking: Tracks become visible at level 1, and provide more information with each level (Party Skill).
- Tactics: Every two levels in this skill increases Battle Advantage by 1 (Party Skill).
- Path-finding: Every level increases party movement speed by 3% (Party Skill).
- Spotting: Each level increases campaign map visibility by 10% (Party Skill).
- Inventory Management: Each level increases inventory capacity by 6 slots (Leader Skill).
- Wound Treatment: Party healing speed is increased by 20% for each level in this skill (Party Skill).
- Surgery: Every level adds a 4% chance that a mortally struck party member will be wounded rather than killed (Party Skill).
- First Aid: Heroes regain 5% per level in this skill of health lost during a mission/battle (Party Skill).
- Engineer: Each level in this skill allows for more efficient construction of siege equipment and village improvements (Party Skill).
Charisma
- Persuasion: Every level in this skill lowers the required relationship level to get Lords to complete tasks for you. Having high persuasion also makes people more likely to accept your point of view (Personal Skill).
- Prisoner Management: Every level of this skill increases the max number of prisoners you can hold by 5 (Leader Skill).
- Leadership: Every point increases the max number of soldiers you can command by 5, increases party morale, and lowers troop wages by 5% (Leader Skill).
- Trade: Every point in this skill lowers the trade penalty by 5% (Party Skill).
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HomeTips5 Tips to Play Mount & Blade Warband Efficiently
Mount and Blade Warband is an open universe game with no specific end. You play as a character of the ancient continent of Calradia and fight your way to become either a king, or a leader, or a bandit or whatever you, wish to achieve. There can be many endings based on the choices you make. You move ahead to earn in-game currency and devise strategies to stay ahead of your competitors in the game. Autodesk 3ds max 2009 keygen. The game asks your preference to make it all the more interactive and engaging. Following are some points which might help you play the game, Mount and Blade Warband more efficiently. here you will learn Tips to Play Mount & Blade Warband Efficiently.
1. Gender Selection:
Do not think long and hard about gender. Choosing a gender is just a starting step. Selecting each gender gives you some specific attributes and both have their own pros and cons. Also, the rumour that females level up faster than males is false. Next is choosing, some preferences which will decide what your background will be. Choose wisely because these questions determine your starting skill set, your equipment and your attribute along with how proficient you are with those.
2. Skill Points:
A very important step is choosing where to put your points. While selecting attributes go for Strength and Charisma. For skills, you must have Ironflesh, Power Strike, Power Throw and Power Draw. There are also other skills like Shield, Horse Archery and Leadership which you can take in place of other. But always use your points wisely. Also never choose skills you would need in a companion like Path Finding, Surgery, Tracking, Engineer etc. There also some skills that you can select which might give provide you with abilities but limit your function in every situation. These are situational skills which are not multi-purpose like Athletics, Inventory and Trade.
3. Weapon Selection:
The next step is what type of weapon you should choose. It is a critical decision because this weapon will be the only one for a while. You can go with a single-handed weapon which is easy and effective or a two-handed weapon which is not good for blocking but is really good for powerful. You can go for archery, but it is not recommended since at the initial level it is not damaging and it is hard to aim it. But as you improve your skills you get better and it can be a very handy piece of weapon.
Apart from these weapons throw weapons are also useful in the particular form of combats. Players can also use Mount and Blade Warband cheats to select weapons from the game terminal. It has very little ammo and very hard to master so choose carefully. Once you are done with the weapon, it is the time to choose which kingdom you start in. Now you can choose any kingdom now since you are allowed to move freely but choosing territory will decide which type of bandits you face.
4. Building A Tribe:
Once you start the conquest, you begin alone but you need to build your own tribe. Initially, you people might not be willing to join your Troop. This happens and sometimes people spend a lot of time in that. But what you have to do is first earn their respect. You can start by doing chores for the prospective volunteers. While you are doing all this, do not stop your recruitment.
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Keep visiting villages and soon some idiots might join you. Another thing that you need to keep in mind is to keep your troops fed, and also have a diversity of food. Which brings the next question. How? Since you do not have a lot of money, you need to sell loot or fight. Other ways to make more dough is Slave Trade. For this, you have to knock someone out and sell him to a Ransom Broker. You can put points in Prisoner Management too. Since you have with you all the enemies you captured you can sell them. Keep remembering how points can help you. There are a lot of things that you can do for money like raiding villages or completing quests and competing in tournaments.
S.T.A.L.K.E.R.: Call of Pripyat features a variety of weapons, ranging from rifles to pistols, shotguns, sniper rifles, and much more. All of the weapons seen in the previous S.T.A.L.K.E.R. Games remain in Call of Pripyat, and several new weapons have been added. Each and every weapon can be. I'm pretty happy with the weapons I have now, but I'm always obsessed with having the 'best' in any game I play. Right now I'm using the: March pistol with silencer attached Storm assault rifle with a 2.7x scope and silencer attached Predator shotgun Tide sniper rifle And I'm pretty happy with them. I'm wondering though, could I be using better weapons? This page includes detailed information about all the weapons, grenades and accessories (such as scopes, silencers and grenade launchers) that can be found in S.T.A.L.K.E.R.: Call of Pripyat. Stalker call of pripyat best weapons. Retrieved from 'https://stalker.fandom.com/wiki/Category:CallofPripyatWeapons?oldid=58910'.
5. Companions:
Companions are a very important part of the game. They are non-player characters and who can be found in taverns of various cities. These companions bring a host of skills and expertise with them. Some companions demand an upfront charge to alight with you. Tips to Play Mount & Blade Warband Efficiently Know which skill you have and which skills of a companion will complement the entire strength of the group.
While selecting companions, you have to know which companions like each other and which do not. But after all this, you come to a point where the entire troop of yours has to join a faction. You have the knowledge you need to join, so choose wisely.
These tips will help you make better decisions and help you accede in the game. But all throughout you need to make sure that the decision that you are making are aligned with the goal that you have in mind.
Mount And Blade Charisma
Mount & Blade is a medieval action role-playing game for Microsoft Windows, developed by the Turkish company TaleWorlds, and published by the Swedish company Paradox Interactive.
Mount & Blade initially received a mixed critical reception overall. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large modding community,[1][2][3][4][5] but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality.[1][2][4][5][6]
A standalone expansion, Mount & Blade: Warband, was released in March 2010, and a spin-off stand-alone expansion, Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword, was released in May 2011. As of 2015, the series sold over 6million units.[7] A sequel, Mount & Blade II: Bannerlord, is currently in production.
Gameplay[edit]
Mount & Blade is a single-player, action-oriented role-playing game without any fantasy elements, which takes place in a medieval land named Calradia. The game features a sandbox gameplay style, in which there is no storyline present. The player is able to join one of the five battling factions, fight as a mercenary, assume the role of an outlaw, or take a neutral side.[1][2][8]
An enemy caravan running away from the player. The numbers by the party indicate the combatants, plus the prisoners, respectively.
At the start of the game, the player is offered a set of options to customize the character. The player answers a series of multiple-choice questions about the character's past, including gender, which generate the character's initial attributes. Then the player has the option to sculpt their character's facial features.[8][9][10]
Traveling to other locations, or interacting with other parties is done by point and clicking the desired destination. Upon encountering enemy parties, the player can try to avoid a conflict, or can engage in a battle with them.[1][10] In Mount & Blade each battle is attributed a renown value, according to the number and power of the members of each party. The player gains the renown if he or she wins the battle. With increased renown, the player achieves higher standing in the game and may be offered vassalage by the leaders of one of the five factions. By becoming a vassal, the player is given control over a certain fief, which he or she can manage and collect taxes from.[2][8] By solving quests or defeating opponents the player is awarded experience points, which can be used to improve attributes, skills, and weapon proficiencies to further develop the character.[9] Weapon proficiencies can also be improved over time by inflicting damage on other opponents.[11]
Combat[edit]
There are four main areas where battles take place: on the open map when two or more hostile parties meet, in tournaments organized in town arenas, in siege combat where the player is either defending or attacking a fortification, or in settlements after a triggering event (e.g. a village is infested by bandits, guards catch the player sneaking into a hostile settlement, the player is ambushed, villagers rebel while the player is collecting taxes, or the player plunders a village).[12] The number of soldiers each party can hold is limited by the 'leadership' skill and the renown of the leader. Participants in a battle can be either mounted or on foot. The player has to indicate the direction in which he or she wants to swing by moving the mouse accordingly, unless they have changed the options so that the game automatically chooses it for them.[13] Aiming with a ranged weapon is also done by using the mouse.[14]
Damage is dealt depending on multiple factors. Aside from each weapon's quality, its effectiveness is also influenced by the character's skill with that type of weapon, and the speed of the player relative to the target: for example, a javelin thrown while running or riding a horse will be potentially more damaging than a javelin thrown while standing still.[15] Further, weapons have certain ranges where they are minimally and maximally effective, which gives the different weapon types different playing styles. A spear, for instance, will do minimal damage when used on an enemy very close to the player, where a hammer could cause maximum damage.
Plot[edit]
Mount & Blade has a very minimal plot, most of which is up to the player. Although certain things are constant, such as towns and kings, the player's own story is chosen at character creation, where the player can be, for example, a child of an impoverished noble or a street urchin. This has little impact besides starting skills and dialogue (e.g. a lord may treat the player better if they are a nobleman rather than a steppe child.) Player choices also make an impact on dialogue; if the player spends time raiding caravans, a lord may treat them as criminals, as opposed to a player who spends time doing tasks for a king or trading items. There is no overarching storyline, however, so the player is left to their own devices.
Development[edit]
The game originated as an independent project of Armağan Yavuz, founder of TaleWorlds, and his wife, İpek Yavuz.[16] According to Armağan Yavuz, the game's inspirations include Sid Meier's Pirates!, The Elder Scrolls II: Daggerfall, Frontier: Elite II, and older Koeistrategy video games such as Genghis Khan, as well as historical fictionnovels, particularly those by Bernard Cornwell.[17]
Prior to its retail release, beta versions of the game were published on the developer's website beginning in 2004.[18] The game was made available on Steam on September 30, 2008.[19]
Paradox Interactive lost the Mount & Blade license on January 31, 2014.[20]
Reception[edit]
Mount & Blade received 'mixed or average' reviews according to the review aggregation website Metacritic.[21] Reviewers acknowledged the game's potential, but also said it suffers from poor production values. GameSpot concluded that the game 'feels more underdeveloped than it does flat-out bad',[1] and Eurogamer made a similar review, saying that Mount & Blade has 'foundations [..] for something really quite special, but in its current state the game is nowhere close to delivering on its promises'.[22] The game also received more positive reviews, IGN saying that it may be 'the best game about medieval life ever made',[5] while TechAdvisor called it 'the first, great medieval role-playing game'.[2]
Mounted combat has been one of the most widely appreciated aspects of the game.
Combat has been one of the game's most widely appreciated elements. Critics like Eurogamer, GameSpot, IGN and TechAdvisor praised it, describing it as one of the best implementations of medieval combat ever created.[1][2][5][22] Not all reviewers agreed on the quality of the combat system; PC Zone criticized it, claiming that melee combat feels random in its effectiveness on both foot and horseback.[10] The complexity and thoroughness of the character skill system was also well received.[1][3]
Mount & Blade has received negative criticism for its repetitive quests, dialogues, and locations, as well as poor graphics quality.[1][5][8][22]Eurogamer said the graphics engine 'does little to entice you deep enough',[22] and GameSpot said that conversations with NPCs feel more like 'consulting a travel guidebook for Calradia than actually speaking to a human being'.[1]
The fandom has received positive attention from both developers and critics. During an interview, TaleWorlds declared itself to be 'most proud' of its community, considering that 'Mount & Blade has arguably some of the best mods developed for a computer game'.[29] Reviewers such as GamePro and Game Industry News also admired the number of mods made available for the beta versions even before the game's official retail release.[3][8]
Mount & Blade series[edit]
Paradox produced a standalone expansion for the game, titled Mount & Blade: Warband, which includes multiplayer support with up to 250 players as well as improved diplomacy, graphics and artificial intelligence. Warband also has an updated map and a sixth faction. The expansion was set to be released in Q3 2009, but was delayed until March 2010.[30] Closed beta testing began on August 2009, and became open in February 2010,[citation needed] before the sequel's release on March 30, 2010.
Paradox released a spin-off titled Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword (Polish: Ogniem i Mieczem) by Henryk Sienkiewicz,[31] developed by Snowberry Connection, Sich Studio, and TaleWorlds Entertainment. The game is set in Eastern Europe, and includes the playable factions Poland–Lithuania, Cossack Hetmanate, Russia, Sweden and the Crimean Khanate. The game was released on May 4, 2011.[32]
A sequel, Mount & Blade II: Bannerlord, was announced in September 2012.[33] In an interview with PC Gamer, a TaleWorlds producer confirmed that there would be a prequel to the original game Mount & Blade. A Turkish documentary featured footage of what would be seen as early alpha footage of the upgraded engine.[34] Over time, Taleworlds had released Work in Progress screenshots of Bannerlord.[35]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mount_%26_Blade&oldid=899727671'
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Cheat Codes
At the opening screen, select 'Configure', and click the 'Game' tab. Check the 'Enable Cheats' box, and click the 'OK' button. Then, enter one of the following codes at the indicated screen to activate the corresponding cheat function:
Alternately, perform the following steps. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'rgl_config.txt' file in the game directory. Change the 'cheat_mode = 0' line to 'cheat_mode = 1'. Then, enter one of the following codes at the indicated screen to activate the corresponding cheat function:
Note: This procedure involves editing game files; create a backup copy of the files before proceeding. First, create a new character in the game. Then, go to the character page (attributes, etc.), and choose 'Statistics' (under the character portrait). Next, click 'Export'. Once your character has been successfully exported, exit the game, and enter the game folder. Open the 'charexport' folder, which should be the top folder, and double click the file with your character's name. After saving a copy of the file, change the values to whatever desired. Start the game again, and reload your saved game. Go back to the statistics through the character page. Choose the file that you edited, and load it. Your character will now have those abilities.
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